Sunday - 16. 12. 2018 •  Ucitavanje...

Recent Posts

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1
3D Modelling / Re: Slave Character Model
« Last post by Combat116 on July 25, 2018, 07:49:58 PM »
nice
2
3D Modelling / Re: [0.3 Map-DL] Warehouse - Blueberry.
« Last post by DeadDon on June 21, 2018, 03:11:22 PM »
Perfect!  ;)
3
3D Modelling / [0.3 Map-DL] Warehouse - Blueberry.
« Last post by KaizerHind on June 21, 2018, 01:35:03 PM »
Hello; On this occasion I come to share this small winery, to which I made an Interior according to its exterior, I did not add too many objects inside, because the truth, I do not touch much the subject of Mapping, since everything I do from the DL, but hey, I suppose you will give it better use, and they will add better things to it.

Below is all the information.


Image gallery.
If the link does not work, use this one:

https://imgur.com/a/MMFpNqy

Mode of instalation:

.- Copy the files that the Models folder brings within its Gamemode, except the artconfig.txt . (Do not copy the models folder, this can replace your artconfig, if you already have it in use)

.- After copying the files, open the file artconfig.txt , and copy the 'AddSimpleModels', in your original Artconfig, if you want to change the ID'S, you can do it, but remember to also change the IDs of the Pawno file.

.- Inside there is a file called 'Maps 03DL.pwn' , you can use it to test it on a Test Server.


Warning: If you wish to share this, please leave the original link of this Forum, do not use Adfly links or others, the use of this model is under your responsibility.

Download link.


BBCode Artconfig public:
Code: [Select]
#Warehouse in Blueberry - [Kaizer - No deleted]
AddSimpleModel(-1, 13077, -2001, "CE_townware.dff", "cunte_bar1.txd");
AddSimpleModel(-1, 19370, -2002, "ce_inttownware.dff", "cunte_bar1.txd");
AddSimpleModel(-1, 19370, -2003, "ceilg_townware.dff", "cunte_bar1.txd");

BBCode Pawn publico:
Code: [Select]
#include <a_samp>
#include <zcmd>
#include streamer

#if defined FILTERSCRIPT

#else

main()
{
        print("\n---------------------------------------------------------");
        print("          Modelos 0.3DL Cargados correctamente. - (Kai)    ");
        print("---------------------------------------------------------\n");
}

#endif

public OnFilterScriptInit()
{
CreateDynamicObject(-2001, 272.80469, -239.04691, 5.57810,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(-2002, 242.80800, -256.25299, 0.57900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(-2003, 242.80800, -256.25299, 0.57900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3089, 242.92400, -227.38280, 1.81060,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 243.04570, -238.19350, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 243.04570, -242.58690, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 302.59659, -242.58690, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 302.59659, -238.26230, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3089, 302.60809, -227.38280, 1.81060,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2669, 269.19379, -252.90849, 4.61040,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(3630, 300.95691, -250.42200, 2.05970,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2669, 270.86938, -252.90849, 1.91310,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2669, 267.70230, -252.90849, 1.91310,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(3633, 262.21701, -252.37000, 1.04500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3633, 264.84061, -252.37000, 1.04500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3633, 263.52890, -252.37000, 1.04500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(939, 292.84210, -254.44370, 3.00150,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(16317, 246.57599, -252.56308, -1.98544,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19898, 250.73880, -234.75227, 0.59450,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19898, 284.00867, -230.55838, 0.59450,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19898, 264.09854, -245.28062, 0.59450,   0.00000, 0.00000, 0.00000);
return 1;
}

public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 13079, 272.8047, -239.0469, 5.5781, 0.25);
RemoveBuildingForPlayer(playerid, 13077, 272.8047, -239.0469, 5.5781, 0.25);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        return 1;
}
4
Common / Re: Main Conversation | #1
« Last post by DeadDon on June 20, 2018, 04:41:10 AM »
5
Common / Re: Main Conversation | #1
« Last post by LukaJozo on June 20, 2018, 03:38:25 AM »
Hello can someone post new Discord Invite link here cause link on Home Page has expired, ty.
Nice Forum and Design.
6
3D Modelling / Re: [MAP] CUSTOM GAS STATION -INT/EXT
« Last post by DeadDon on June 18, 2018, 09:54:26 AM »
7
3D Modelling / Re: [MAP] CUSTOM GAS STATION -INT/EXT
« Last post by Maik on June 15, 2018, 02:11:38 PM »
wow, very nice  ;)
8
3D Modelling / Re: [MAP] CUSTOM GAS STATION -INT/EXT
« Last post by DeadDon on June 15, 2018, 12:00:38 PM »
I forgot there's a SAMP remake of the model 19877 (with collision), which fits in perfectly with this model - same rotation.
Example:

9
3D Modelling / [0.3DL] [MAP] CUSTOM GAS STATION -INT/EXT
« Last post by DeadDon on June 15, 2018, 11:17:14 AM »
A custom "Gas Station" model remodeled from an original gas station model from GTA SA (ID: 5853) by KeizerH and myself.
This gas station is designed so you can change look of interior, side-line and the gas station sign with one material.
Floor with another material. Exterior walls with the third material. Also, windows pre-measured for wglassmash - so windows can be "smashed".

You can find the download link for both (sample) map and the model in the video description.




10
Mapping / Re: [0.3DL] WALK-IN AMMU-NATION
« Last post by DeadDon on June 12, 2018, 11:39:57 AM »
You're doing well. Good job and thanks for releasing theese models

Thanks! Feel free to publish your own works
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