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Author Topic: [0.3 Map-DL] Warehouse - Blueberry.  (Read 247 times)

Offline KaizerHind

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[0.3 Map-DL] Warehouse - Blueberry.
« on: June 21, 2018, 01:35:03 PM »
Hello; On this occasion I come to share this small winery, to which I made an Interior according to its exterior, I did not add too many objects inside, because the truth, I do not touch much the subject of Mapping, since everything I do from the DL, but hey, I suppose you will give it better use, and they will add better things to it.

Below is all the information.


Image gallery.
If the link does not work, use this one:

https://imgur.com/a/MMFpNqy

Mode of instalation:

.- Copy the files that the Models folder brings within its Gamemode, except the artconfig.txt . (Do not copy the models folder, this can replace your artconfig, if you already have it in use)

.- After copying the files, open the file artconfig.txt , and copy the 'AddSimpleModels', in your original Artconfig, if you want to change the ID'S, you can do it, but remember to also change the IDs of the Pawno file.

.- Inside there is a file called 'Maps 03DL.pwn' , you can use it to test it on a Test Server.


Warning: If you wish to share this, please leave the original link of this Forum, do not use Adfly links or others, the use of this model is under your responsibility.

Download link.


BBCode Artconfig public:
Code: [Select]
#Warehouse in Blueberry - [Kaizer - No deleted]
AddSimpleModel(-1, 13077, -2001, "CE_townware.dff", "cunte_bar1.txd");
AddSimpleModel(-1, 19370, -2002, "ce_inttownware.dff", "cunte_bar1.txd");
AddSimpleModel(-1, 19370, -2003, "ceilg_townware.dff", "cunte_bar1.txd");

BBCode Pawn publico:
Code: [Select]
#include <a_samp>
#include <zcmd>
#include streamer

#if defined FILTERSCRIPT

#else

main()
{
        print("\n---------------------------------------------------------");
        print("          Modelos 0.3DL Cargados correctamente. - (Kai)    ");
        print("---------------------------------------------------------\n");
}

#endif

public OnFilterScriptInit()
{
CreateDynamicObject(-2001, 272.80469, -239.04691, 5.57810,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(-2002, 242.80800, -256.25299, 0.57900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(-2003, 242.80800, -256.25299, 0.57900,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3089, 242.92400, -227.38280, 1.81060,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 243.04570, -238.19350, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 243.04570, -242.58690, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 302.59659, -242.58690, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2957, 302.59659, -238.26230, 2.16960,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(3089, 302.60809, -227.38280, 1.81060,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2669, 269.19379, -252.90849, 4.61040,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(3630, 300.95691, -250.42200, 2.05970,   0.00000, 0.00000, 90.00000);
CreateDynamicObject(2669, 270.86938, -252.90849, 1.91310,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(2669, 267.70230, -252.90849, 1.91310,   0.00000, 0.00000, 180.00000);
CreateDynamicObject(3633, 262.21701, -252.37000, 1.04500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3633, 264.84061, -252.37000, 1.04500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3633, 263.52890, -252.37000, 1.04500,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(939, 292.84210, -254.44370, 3.00150,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(16317, 246.57599, -252.56308, -1.98544,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19898, 250.73880, -234.75227, 0.59450,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19898, 284.00867, -230.55838, 0.59450,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19898, 264.09854, -245.28062, 0.59450,   0.00000, 0.00000, 0.00000);
return 1;
}

public OnPlayerConnect(playerid)
{
RemoveBuildingForPlayer(playerid, 13079, 272.8047, -239.0469, 5.5781, 0.25);
RemoveBuildingForPlayer(playerid, 13077, 272.8047, -239.0469, 5.5781, 0.25);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        return 1;
}
« Last Edit: June 21, 2018, 01:39:43 PM by KaizerHind »

Offline DeadDon


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Re: [0.3 Map-DL] Warehouse - Blueberry.
« Reply #1 on: June 21, 2018, 03:11:22 PM »
Perfect!  ;)


Offline Herka

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Re: [0.3 Map-DL] Warehouse - Blueberry.
« Reply #2 on: February 23, 2019, 12:16:21 AM »
Hi, sorry for the up x)
And sorry for my bad english (am french).

Can u add me on Discord please ? I want know to make this x)

Thanks you very much, good work :)